claude-code-best/packages/pokemon/src/data/learnsets.ts
claude-code-best 12cbb7c4c7 feat: Phase 1 — 数据模型升级 Creature v2 + PCBox/Bag
- 新增 MoveSlot, PCBox, Bag, ItemId 类型
- Creature 扩展 nature/moves/ability/heldItem/pokeball 字段
- BuddyData 升级 v2: 新增 boxes, bag, battlesWon/battlesLost
- 新建 data/learnsets.ts: getDefaultMoveset/getDefaultAbility/getNewLearnableMoves
- storage.ts v1→v2 迁移: 回填 nature/moves/ability,新增 PCBox/Bag
- 新增 PCBox 操作: deposit/withdraw/move/rename/findLocation/release
- 新增 Bag 操作: add/remove/getCount
- generateCreature/loadBuddyData/hatchEgg 改为 async (Dex.learnsets.get 异步)
- 修复 PokedexView: activeCreatureId → party[0]
- 更新测试文件: async/await + v2 BuddyData fixtures

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-22 00:20:08 +08:00

60 lines
2.1 KiB
TypeScript

import { Dex } from '@pkmn/sim'
import type { SpeciesId, MoveSlot } from '../types'
import { EMPTY_MOVE } from '../types'
const GEN = 9
/** Get the default moveset for a species at a given level (last 4 level-up moves) */
export async function getDefaultMoveset(speciesId: SpeciesId, level: number): Promise<[MoveSlot, MoveSlot, MoveSlot, MoveSlot]> {
const learnset = await Dex.learnsets.get(speciesId)
if (!learnset?.learnset) return [EMPTY_MOVE, EMPTY_MOVE, EMPTY_MOVE, EMPTY_MOVE]
const levelUpMoves: { id: string; level: number }[] = []
for (const [moveId, sources] of Object.entries(learnset.learnset)) {
for (const src of sources as string[]) {
if (src.startsWith(`${GEN}L`)) {
levelUpMoves.push({ id: moveId, level: parseInt(src.slice(2)) })
break
}
}
}
levelUpMoves.sort((a, b) => a.level - b.level)
const available = levelUpMoves.filter(m => m.level <= level).slice(-4)
const slots: MoveSlot[] = available.map(m => {
const dexMove = Dex.moves.get(m.id)
return { id: m.id, pp: dexMove?.pp ?? 10, maxPp: dexMove?.pp ?? 10 }
})
while (slots.length < 4) slots.push(EMPTY_MOVE)
return slots as [MoveSlot, MoveSlot, MoveSlot, MoveSlot]
}
/** Get the default ability for a species (first non-hidden ability) */
export function getDefaultAbility(speciesId: SpeciesId): string {
const species = Dex.species.get(speciesId)
return species?.abilities?.['0']?.toLowerCase() ?? ''
}
/** Get newly learnable moves when leveling up */
export async function getNewLearnableMoves(speciesId: SpeciesId, oldLevel: number, newLevel: number): Promise<{ id: string; name: string }[]> {
const learnset = await Dex.learnsets.get(speciesId)
if (!learnset?.learnset) return []
const result: { id: string; name: string }[] = []
for (const [moveId, sources] of Object.entries(learnset.learnset)) {
for (const src of sources as string[]) {
if (src.startsWith(`${GEN}L`)) {
const moveLevel = parseInt(src.slice(2))
if (moveLevel > oldLevel && moveLevel <= newLevel) {
const dexMove = Dex.moves.get(moveId)
result.push({ id: moveId, name: dexMove?.name ?? moveId })
}
break
}
}
}
return result
}