claude-code-best/src/components/LogoV2/AnimatedClawd.tsx
2026-05-01 21:39:30 +08:00

93 lines
3.3 KiB
TypeScript

import * as React from 'react';
import { useEffect, useRef, useState } from 'react';
import { Box } from '@anthropic/ink';
import { getInitialSettings } from '../../utils/settings/settings.js';
import { Clawd, type ClawdPose } from './Clawd.js';
type Frame = { pose: ClawdPose; offset: number };
/** Hold a pose for n frames (60ms each). */
function hold(pose: ClawdPose, offset: number, frames: number): Frame[] {
return Array.from({ length: frames }, () => ({ pose, offset }));
}
// Offset semantics: marginTop in a fixed-height-3 container. 0 = normal,
// 1 = crouched. Container height stays 3 so the layout never shifts; during
// a crouch (offset=1) Clawd's feet row dips below the container and gets
// clipped — reads as "ducking below the frame" before springing back up.
// Click animation: crouch, then spring up with both arms raised. Twice.
const JUMP_WAVE: readonly Frame[] = [
...hold('default', 1, 2), // crouch
...hold('arms-up', 0, 3), // spring!
...hold('default', 0, 1),
...hold('default', 1, 2), // crouch again
...hold('arms-up', 0, 3), // spring!
...hold('default', 0, 1),
];
// Click animation: glance right, then left, then back.
const LOOK_AROUND: readonly Frame[] = [
...hold('look-right', 0, 5),
...hold('look-left', 0, 5),
...hold('default', 0, 1),
];
const CLICK_ANIMATIONS: readonly (readonly Frame[])[] = [JUMP_WAVE, LOOK_AROUND];
const IDLE: Frame = { pose: 'default', offset: 0 };
const FRAME_MS = 60;
const incrementFrame = (i: number) => i + 1;
const CLAWD_HEIGHT = 3;
/**
* Clawd with click-triggered animations (crouch-jump with arms up, or
* look-around). Container height is fixed at CLAWD_HEIGHT — same footprint
* as a bare `<Clawd />` — so the surrounding layout never shifts. During a
* crouch only the feet row clips (see comment above). Click only fires when
* mouse tracking is enabled (i.e. inside `<AlternateScreen>` / fullscreen);
* elsewhere this renders and behaves identically to plain `<Clawd />`.
*/
export function AnimatedClawd(): React.ReactNode {
const { pose, bounceOffset, onClick } = useClawdAnimation();
return (
<Box height={CLAWD_HEIGHT} flexDirection="column" onClick={onClick}>
<Box marginTop={bounceOffset} flexShrink={0}>
<Clawd pose={pose} />
</Box>
</Box>
);
}
function useClawdAnimation(): {
pose: ClawdPose;
bounceOffset: number;
onClick: () => void;
} {
// Read once at mount — no useSettings() subscription, since that would
// re-render on any settings change.
const [reducedMotion] = useState(() => getInitialSettings().prefersReducedMotion ?? false);
const [frameIndex, setFrameIndex] = useState(-1);
const sequenceRef = useRef<readonly Frame[]>(JUMP_WAVE);
const onClick = () => {
if (reducedMotion || frameIndex !== -1) return;
sequenceRef.current = CLICK_ANIMATIONS[Math.floor(Math.random() * CLICK_ANIMATIONS.length)]!;
setFrameIndex(0);
};
useEffect(() => {
if (frameIndex === -1) return;
if (frameIndex >= sequenceRef.current.length) {
setFrameIndex(-1);
return;
}
const timer = setTimeout(setFrameIndex, FRAME_MS, incrementFrame);
return () => clearTimeout(timer);
}, [frameIndex]);
const seq = sequenceRef.current;
const current = frameIndex >= 0 && frameIndex < seq.length ? seq[frameIndex]! : IDLE;
return { pose: current.pose, bounceOffset: current.offset, onClick };
}