From feb593fa2be287e18cbb0902f7d1fc49180fd378 Mon Sep 17 00:00:00 2001 From: Mike Bostock Date: Mon, 9 May 2016 13:59:44 -0700 Subject: [PATCH] Update README. --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index eaddb28..68026f0 100644 --- a/README.md +++ b/README.md @@ -45,11 +45,11 @@ Creates a new simulation with the specified array of [*nodes*](#simulation_nodes # simulation.restart() -Restarts the simulation‘s internal timer and returns the simulation. In conjunction with [*simulation*.alphaTarget](#simulation_alphaTarget) or [*simulation*.alpha](#simulation_alpha), this method can be used to “reheat” the simulation during interaction, such as when dragging a node, or to resume the simulation after temporarily pausing it with [*simulation*.stop](#simulation_stop). +Restarts the simulation’s internal timer and returns the simulation. In conjunction with [*simulation*.alphaTarget](#simulation_alphaTarget) or [*simulation*.alpha](#simulation_alpha), this method can be used to “reheat” the simulation during interaction, such as when dragging a node, or to resume the simulation after temporarily pausing it with [*simulation*.stop](#simulation_stop). # simulation.stop() -Stops the simulation‘s internal timer, if it is running, and returns the simulation. If the timer is already stopped, this method does nothing. This method is useful for running the simulation manually; see [*simulation*.tick](#simulation_tick). +Stops the simulation’s internal timer, if it is running, and returns the simulation. If the timer is already stopped, this method does nothing. This method is useful for running the simulation manually; see [*simulation*.tick](#simulation_tick). # simulation.tick()