Mike Bostock
31f6027bba
Export to d3.
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Related d3/d3#2840 .
2016-06-07 20:53:45 -07:00
Mike Bostock
add1373738
Replace d3.forceFix with simulation.{fix,unfix}.
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This feels a bit cleaner since you don’t need to track the name of the fixing
force externally. It also enforces that fixing happens after the application of
any forces.
2016-05-10 10:08:25 -07:00
Mike Bostock
a4153e77fd
Add d3.forceFix. Fixes #27 .
2016-05-10 09:49:20 -07:00
Mike Bostock
a1ee534c57
Separate d3.forcePosition into d3.force{X,Y}.
2016-04-29 09:40:12 -07:00
Mike Bostock
e448cf8e5d
Remove d3.forceBox and d3.forceContain.
2016-04-28 11:26:51 -07:00
Mike Bostock
53fb14fcbd
Add d3.forceContain.
2016-04-23 10:24:15 -07:00
Mike Bostock
dfe79d5c7d
Add collision force.
2016-04-21 17:49:52 -07:00
Mike Bostock
32724da3e5
Add d3.forceCenter.
2016-04-20 15:12:04 -07:00
Mike Bostock
2bebbfb2e7
Checkpoint many-body forces.
2016-04-06 13:21:23 -07:00
Mike Bostock
bc24b67ad6
Initial commit.
2016-04-05 13:50:36 -07:00