import {dispatch as newDispatch} from "d3-dispatch"; import {map as newMap} from "d3-collection"; import {timer as newTimer} from "d3-timer"; export default function(nodes) { var simulation, iteration = 0, alpha = 1, alphaMin = 0.0001, alphaDecay = -0.02, velocityDecay = 0.5, force = newMap(), timer = newTimer(tick), dispatch = newDispatch("start", "tick", "end"); function start() { if (iteration < Infinity) { iteration = 0, alpha = 1; } else { iteration = 0, alpha = 1; dispatch.call("start", simulation); timer.restart(tick); } return simulation; } function stop() { if (iteration < Infinity) { iteration = Infinity, alpha = 0; dispatch.call("end", simulation); timer.stop(); } return simulation; } function tick() { alpha = Math.exp(++iteration * alphaDecay); if (!(alpha > alphaMin)) return stop(); force.each(apply); for (var i = 0, n = nodes.length, node; i < n; ++i) { node = nodes[i]; node.x += node.vx *= velocityDecay; node.y += node.vy *= velocityDecay; } dispatch.call("tick", simulation); } function index() { for (var i = 0, n = nodes.length; i < n; ++i) { nodes[i].index = i; } } function initialize(force) { if (force.nodes) force.nodes(nodes); } function apply(force) { force(alpha); } index(); return simulation = { start: start, stop: stop, tick: tick, nodes: function(_) { return arguments.length ? (nodes = _, index(), force.each(initialize), simulation) : nodes; }, alphaMin: function(_) { return arguments.length ? (alphaMin = _, simulation) : alphaMin; }, alphaDecay: function(_) { return arguments.length ? (alphaDecay = -_, iteration = Math.round(Math.log(alpha) / alphaDecay), simulation) : -alphaDecay; }, friction: function(_) { return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay; }, force: function(name, _) { return arguments.length > 1 ? (initialize(_), force.set(name, _), simulation) : force.get(name); }, on: function(name, _) { return arguments.length > 1 ? (dispatch.on(name, _), simulation) : dispatch.on(name); } }; }