import sys import json import wave import time import pyttsx3 import torch import requests import soundfile import yaml import pygame import pygame.locals import numpy as np import pyaudio import whisper import logging import threading import queue import asyncio import edge_tts import os # Configure logging logging.basicConfig(level=logging.DEBUG, format='%(asctime)s - %(levelname)s - %(message)s') BACK_COLOR = (0,0,0) REC_COLOR = (255,0,0) TEXT_COLOR = (255,255,255) REC_SIZE = 80 FONT_SIZE = 24 WIDTH = 320 HEIGHT = 240 KWIDTH = 20 KHEIGHT = 6 MAX_TEXT_LEN_DISPLAY = 32 INPUT_DEFAULT_DURATION_SECONDS = 5 INPUT_FORMAT = pyaudio.paInt16 INPUT_CHANNELS = 1 INPUT_RATE = 16000 INPUT_CHUNK = 1024 OLLAMA_REST_HEADERS = {'Content-Type': 'application/json'} INPUT_CONFIG_PATH ="assistant.yaml" class Assistant: def __init__(self): logging.info("Initializing Assistant") self.config = self.init_config() # 预初始化 pygame mixer,避免每次语音播放时的初始化开销 pygame.mixer.init() programIcon = pygame.image.load('assistant.png') self.clock = pygame.time.Clock() pygame.display.set_icon(programIcon) pygame.display.set_caption("Assistant") self.windowSurface = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32) self.font = pygame.font.SysFont(None, FONT_SIZE) self.audio = pyaudio.PyAudio() # Initialize TTS engines self.tts_engine = pyttsx3.init() self.tts_engine.setProperty('rate', self.tts_engine.getProperty('rate') - 50) # Set default voice for edge-tts self.edge_voice = self.config.tts.edge_voice try: self.audio.open(format=INPUT_FORMAT, channels=INPUT_CHANNELS, rate=INPUT_RATE, input=True, frames_per_buffer=INPUT_CHUNK).close() except Exception as e: logging.error(f"Error opening audio stream: {str(e)}") self.wait_exit() self.display_message(self.config.messages.loadingModel) self.model = whisper.load_model(self.config.whisperRecognition.modelPath) self.context = [] self.text_to_speech(self.config.conversation.greeting) time.sleep(0.5) self.display_message(self.config.messages.pressSpace) def wait_exit(self): while True: self.display_message(self.config.messages.noAudioInput) self.clock.tick(60) for event in pygame.event.get(): if event.type == pygame.locals.QUIT: self.shutdown() def shutdown(self): logging.info("Shutting down Assistant") self.audio.terminate() pygame.quit() sys.exit() def init_config(self): logging.info("Initializing configuration") class Inst: pass with open('assistant.yaml', encoding='utf-8') as data: configYaml = yaml.safe_load(data) config = Inst() config.messages = Inst() config.messages.loadingModel = configYaml["messages"]["loadingModel"] config.messages.pressSpace = configYaml["messages"]["pressSpace"] config.messages.noAudioInput = configYaml["messages"]["noAudioInput"] config.conversation = Inst() config.conversation.greeting = configYaml["conversation"]["greeting"] config.ollama = Inst() config.ollama.url = configYaml["ollama"]["url"] config.ollama.model = configYaml["ollama"]["model"] config.whisperRecognition = Inst() config.whisperRecognition.modelPath = configYaml["whisperRecognition"]["modelPath"] config.whisperRecognition.lang = configYaml["whisperRecognition"]["lang"] config.tts = Inst() config.tts.engine = configYaml["tts"]["engine"] # 'edge-tts' or 'pyttsx3' config.tts.edge_voice = configYaml["tts"]["edge_voice"] return config def display_rec_start(self): logging.info("Displaying recording start") self.windowSurface.fill(BACK_COLOR) pygame.draw.circle(self.windowSurface, REC_COLOR, (WIDTH/2, HEIGHT/2), REC_SIZE) pygame.display.flip() def display_sound_energy(self, energy): logging.info(f"Displaying sound energy: {energy}") COL_COUNT = 5 RED_CENTER = 100 FACTOR = 10 MAX_AMPLITUDE = 100 self.windowSurface.fill(BACK_COLOR) amplitude = int(MAX_AMPLITUDE*energy) hspace, vspace = 2*KWIDTH, int(KHEIGHT/2) def rect_coords(x, y): return (int(x-KWIDTH/2), int(y-KHEIGHT/2), KWIDTH, KHEIGHT) for i in range(-int(np.floor(COL_COUNT/2)), int(np.ceil(COL_COUNT/2))): x, y, count = WIDTH/2+(i*hspace), HEIGHT/2, amplitude-2*abs(i) mid = int(np.ceil(count/2)) for i in range(0, mid): offset = i*(KHEIGHT+vspace) pygame.draw.rect(self.windowSurface, RED_CENTER, rect_coords(x, y+offset)) #mirror: pygame.draw.rect(self.windowSurface, RED_CENTER, rect_coords(x, y-offset)) pygame.display.flip() def display_message(self, text): logging.info(f"Displaying message: {text}") self.windowSurface.fill(BACK_COLOR) label = self.font.render(text if (len(text) np.ndarray: logging.info("Capturing waveform from microphone") self.display_rec_start() stream = self.audio.open(format=INPUT_FORMAT, channels=INPUT_CHANNELS, rate=INPUT_RATE, input=True, frames_per_buffer=INPUT_CHUNK) frames = [] while True: pygame.event.pump() # process event queue pressed = pygame.key.get_pressed() if pressed[key]: data = stream.read(INPUT_CHUNK) frames.append(data) else: break stream.stop_stream() stream.close() return np.frombuffer(b''.join(frames), np.int16).astype(np.float32) * (1 / 32768.0) def speech_to_text(self, waveform): logging.info("Converting speech to text") result_queue = queue.Queue() def transcribe_speech(): try: logging.info("Starting transcription") transcript = self.model.transcribe(waveform, language=self.config.whisperRecognition.lang, fp16=torch.cuda.is_available()) logging.info("Transcription completed") text = transcript["text"] print('\nMe:\n', text.strip()) result_queue.put(text) except Exception as e: logging.error(f"An error occurred during transcription: {str(e)}") result_queue.put("") transcription_thread = threading.Thread(target=transcribe_speech) transcription_thread.start() transcription_thread.join() return result_queue.get() def ask_ollama(self, prompt, responseCallback): logging.info(f"Asking OLLaMa with prompt: {prompt}") full_prompt = prompt if hasattr(self, "contextSent") else (prompt) self.contextSent = True jsonParam = { "model": self.config.ollama.model, "stream": True, "context": self.context, "prompt": full_prompt } try: response = requests.post(self.config.ollama.url, json=jsonParam, headers=OLLAMA_REST_HEADERS, stream=True, timeout=30) response.raise_for_status() full_response = "" for line in response.iter_lines(): if not line: continue try: body = json.loads(line) token = body.get('response', '') full_response += token if 'error' in body: logging.error(f"Error from OLLaMa: {body['error']}") responseCallback("Error: " + body['error']) return if body.get('done', False) and 'context' in body: self.context = body['context'] break except json.JSONDecodeError as e: logging.error(f"Failed to decode JSON response: {str(e)}") continue if full_response.strip(): try: responseCallback(full_response.strip()) except Exception as e: logging.error(f"Error in response callback: {str(e)}") self.display_message("Error processing response") else: logging.warning("Received empty response from OLLaMa") self.display_message("Received empty response") except requests.exceptions.ReadTimeout as e: logging.error(f"ReadTimeout occurred while asking OLLaMa: {str(e)}") self.display_message("Request timed out. Please try again.") except requests.exceptions.RequestException as e: logging.error(f"An error occurred while asking OLLaMa: {str(e)}") self.display_message("Connection error. Please try again.") except Exception as e: logging.error(f"Unexpected error in ask_ollama: {str(e)}") self.display_message("An unexpected error occurred") async def edge_tts_speak(self, text): try: logging.info(f"Using edge-tts with voice: {self.edge_voice}") communicate = edge_tts.Communicate(text, self.edge_voice) # 使用异步方式并行处理音频生成 audio_task = asyncio.create_task(communicate.save("temp_speech.mp3")) # 在音频生成的同时执行其他初始化 if not pygame.mixer.get_init(): pygame.mixer.init() # 等待音频生成完成 await audio_task if not os.path.exists("temp_speech.mp3") or os.path.getsize("temp_speech.mp3") == 0: raise Exception("Generated audio file is empty or does not exist") pygame.mixer.music.load("temp_speech.mp3") pygame.mixer.music.play() while pygame.mixer.music.get_busy(): await asyncio.sleep(0.1) # 使用异步等待替代 pygame.time.wait # 不要每次都退出 mixer,只清理文件 if os.path.exists("temp_speech.mp3"): os.remove("temp_speech.mp3") except Exception as e: logging.error(f"An error occurred during edge-tts speech playback: {str(e)}") logging.error(f"Voice being used: {self.edge_voice}") logging.info("Falling back to pyttsx3...") self.tts_engine.say(text) self.tts_engine.runAndWait() def text_to_speech(self, text): logging.info(f"Converting text to speech: {text}") print('\nAI:\n', text.strip()) def play_speech(): try: if self.config.tts.engine == "edge-tts": # Create temp file for visualization tempPath = './temp.wav' async def process_speech(): communicate = edge_tts.Communicate(text, self.edge_voice) await communicate.save("temp_speech.mp3") # Convert mp3 to wav for visualization data, samplerate = soundfile.read("temp_speech.mp3") soundfile.write(tempPath, data, samplerate) # Play audio with visualization wf = wave.open(tempPath, 'rb') stream = self.audio.open(format=self.audio.get_format_from_width(wf.getsampwidth()), channels=wf.getnchannels(), rate=wf.getframerate(), output=True) chunkSize = 1024 chunk = wf.readframes(chunkSize) while chunk: stream.write(chunk) tmp = np.array(np.frombuffer(chunk, np.int16), np.float32) * (1 / 32768.0) energy_of_chunk = np.sqrt(np.mean(tmp**2)) self.display_sound_energy(energy_of_chunk) chunk = wf.readframes(chunkSize) wf.close() stream.stop_stream() stream.close() # Cleanup temp files if os.path.exists("temp_speech.mp3"): os.remove("temp_speech.mp3") if os.path.exists(tempPath): os.remove(tempPath) asyncio.run(process_speech()) else: # pyttsx3 tempPath = './temp.wav' self.tts_engine.save_to_file(text, tempPath) self.tts_engine.runAndWait() # Play audio with visualization data, samplerate = soundfile.read(tempPath) soundfile.write(tempPath, data, samplerate) wf = wave.open(tempPath, 'rb') stream = self.audio.open(format=self.audio.get_format_from_width(wf.getsampwidth()), channels=wf.getnchannels(), rate=wf.getframerate(), output=True) chunkSize = 1024 chunk = wf.readframes(chunkSize) while chunk: stream.write(chunk) tmp = np.array(np.frombuffer(chunk, np.int16), np.float32) * (1 / 32768.0) energy_of_chunk = np.sqrt(np.mean(tmp**2)) self.display_sound_energy(energy_of_chunk) chunk = wf.readframes(chunkSize) wf.close() stream.stop_stream() stream.close() if os.path.exists(tempPath): os.remove(tempPath) logging.info("Speech playback completed") # self.display_message(text) except Exception as e: logging.error(f"An error occurred during speech playback: {str(e)}") # Use daemon thread so main program can exit speech_thread = threading.Thread(target=play_speech, daemon=True) speech_thread.start() def main(): logging.info("Starting Assistant") pygame.init() ass = Assistant() push_to_talk_key = pygame.K_SPACE quit_key = pygame.K_ESCAPE while True: ass.clock.tick(60) for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == push_to_talk_key: logging.info("Push-to-talk key pressed") speech = ass.waveform_from_mic(push_to_talk_key) transcription = ass.speech_to_text(waveform=speech) ass.ask_ollama(transcription, ass.text_to_speech) time.sleep(1) ass.display_message(ass.config.messages.pressSpace) elif event.key == quit_key: logging.info("Quit key pressed") ass.shutdown() if __name__ == "__main__": main()