x-ollama-voice-mac/assistant.py

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import sys
import json
import wave
import time
import pyttsx3
import torch
import requests
import soundfile
import yaml
import pygame
import pygame.locals
import numpy as np
import pyaudio
import whisper
import logging
import threading
import queue
import asyncio
import edge_tts
import os
# Configure logging
logging.basicConfig(level=logging.DEBUG, format='%(asctime)s - %(levelname)s - %(message)s')
BACK_COLOR = (0,0,0)
REC_COLOR = (255,0,0)
TEXT_COLOR = (255,255,255)
REC_SIZE = 80
FONT_SIZE = 24
WIDTH = 320
HEIGHT = 240
KWIDTH = 20
KHEIGHT = 6
MAX_TEXT_LEN_DISPLAY = 32
INPUT_DEFAULT_DURATION_SECONDS = 5
INPUT_FORMAT = pyaudio.paInt16
INPUT_CHANNELS = 1
INPUT_RATE = 16000
INPUT_CHUNK = 1024
OLLAMA_REST_HEADERS = {'Content-Type': 'application/json'}
INPUT_CONFIG_PATH ="assistant.yaml"
class Assistant:
def __init__(self):
logging.info("Initializing Assistant")
self.config = self.init_config()
# 预初始化 pygame mixer避免每次语音播放时的初始化开销
pygame.mixer.init()
programIcon = pygame.image.load('assistant.png')
self.clock = pygame.time.Clock()
pygame.display.set_icon(programIcon)
pygame.display.set_caption("Assistant")
self.windowSurface = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32)
self.font = pygame.font.SysFont(None, FONT_SIZE)
self.audio = pyaudio.PyAudio()
# Initialize TTS engines
self.tts_engine = pyttsx3.init()
self.tts_engine.setProperty('rate', self.tts_engine.getProperty('rate') - 50)
# Set default voice for edge-tts
self.edge_voice = self.config.tts.edge_voice
try:
self.audio.open(format=INPUT_FORMAT,
channels=INPUT_CHANNELS,
rate=INPUT_RATE,
input=True,
frames_per_buffer=INPUT_CHUNK).close()
except Exception as e:
logging.error(f"Error opening audio stream: {str(e)}")
self.wait_exit()
self.display_message(self.config.messages.loadingModel)
self.model = whisper.load_model(self.config.whisperRecognition.modelPath)
self.context = []
self.text_to_speech(self.config.conversation.greeting)
time.sleep(0.5)
self.display_message(self.config.messages.pressSpace)
def wait_exit(self):
while True:
self.display_message(self.config.messages.noAudioInput)
self.clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.locals.QUIT:
self.shutdown()
def shutdown(self):
logging.info("Shutting down Assistant")
self.audio.terminate()
pygame.quit()
sys.exit()
def init_config(self):
logging.info("Initializing configuration")
class Inst:
pass
with open('assistant.yaml', encoding='utf-8') as data:
configYaml = yaml.safe_load(data)
config = Inst()
config.messages = Inst()
config.messages.loadingModel = configYaml["messages"]["loadingModel"]
config.messages.pressSpace = configYaml["messages"]["pressSpace"]
config.messages.noAudioInput = configYaml["messages"]["noAudioInput"]
config.conversation = Inst()
config.conversation.greeting = configYaml["conversation"]["greeting"]
config.ollama = Inst()
config.ollama.url = configYaml["ollama"]["url"]
config.ollama.model = configYaml["ollama"]["model"]
config.whisperRecognition = Inst()
config.whisperRecognition.modelPath = configYaml["whisperRecognition"]["modelPath"]
config.whisperRecognition.lang = configYaml["whisperRecognition"]["lang"]
config.tts = Inst()
config.tts.engine = configYaml["tts"]["engine"] # 'edge-tts' or 'pyttsx3'
config.tts.edge_voice = configYaml["tts"]["edge_voice"]
return config
def display_rec_start(self):
logging.info("Displaying recording start")
self.windowSurface.fill(BACK_COLOR)
pygame.draw.circle(self.windowSurface, REC_COLOR, (WIDTH/2, HEIGHT/2), REC_SIZE)
pygame.display.flip()
def display_sound_energy(self, energy):
logging.info(f"Displaying sound energy: {energy}")
COL_COUNT = 5
RED_CENTER = 100
FACTOR = 10
MAX_AMPLITUDE = 100
self.windowSurface.fill(BACK_COLOR)
amplitude = int(MAX_AMPLITUDE*energy)
hspace, vspace = 2*KWIDTH, int(KHEIGHT/2)
def rect_coords(x, y):
return (int(x-KWIDTH/2), int(y-KHEIGHT/2),
KWIDTH, KHEIGHT)
for i in range(-int(np.floor(COL_COUNT/2)), int(np.ceil(COL_COUNT/2))):
x, y, count = WIDTH/2+(i*hspace), HEIGHT/2, amplitude-2*abs(i)
mid = int(np.ceil(count/2))
for i in range(0, mid):
offset = i*(KHEIGHT+vspace)
pygame.draw.rect(self.windowSurface, RED_CENTER,
rect_coords(x, y+offset))
#mirror:
pygame.draw.rect(self.windowSurface, RED_CENTER,
rect_coords(x, y-offset))
pygame.display.flip()
def display_message(self, text):
logging.info(f"Displaying message: {text}")
self.windowSurface.fill(BACK_COLOR)
label = self.font.render(text
if (len(text)<MAX_TEXT_LEN_DISPLAY)
else (text[0:MAX_TEXT_LEN_DISPLAY]+"..."),
1,
TEXT_COLOR)
size = label.get_rect()[2:4]
self.windowSurface.blit(label, (WIDTH/2 - size[0]/2, HEIGHT/2 - size[1]/2))
pygame.display.flip()
def waveform_from_mic(self, key = pygame.K_SPACE) -> np.ndarray:
logging.info("Capturing waveform from microphone")
self.display_rec_start()
stream = self.audio.open(format=INPUT_FORMAT,
channels=INPUT_CHANNELS,
rate=INPUT_RATE,
input=True,
frames_per_buffer=INPUT_CHUNK)
frames = []
while True:
pygame.event.pump() # process event queue
pressed = pygame.key.get_pressed()
if pressed[key]:
data = stream.read(INPUT_CHUNK)
frames.append(data)
else:
break
stream.stop_stream()
stream.close()
return np.frombuffer(b''.join(frames), np.int16).astype(np.float32) * (1 / 32768.0)
def speech_to_text(self, waveform):
logging.info("Converting speech to text")
result_queue = queue.Queue()
def transcribe_speech():
try:
logging.info("Starting transcription")
transcript = self.model.transcribe(waveform,
language=self.config.whisperRecognition.lang,
fp16=torch.cuda.is_available())
logging.info("Transcription completed")
text = transcript["text"]
print('\nMe:\n', text.strip())
result_queue.put(text)
except Exception as e:
logging.error(f"An error occurred during transcription: {str(e)}")
result_queue.put("")
transcription_thread = threading.Thread(target=transcribe_speech)
transcription_thread.start()
transcription_thread.join()
return result_queue.get()
def ask_ollama(self, prompt, responseCallback):
logging.info(f"Asking OLLaMa with prompt: {prompt}")
full_prompt = prompt if hasattr(self, "contextSent") else (prompt)
self.contextSent = True
jsonParam = {
"model": self.config.ollama.model,
"stream": True,
"context": self.context,
"prompt": full_prompt
}
try:
response = requests.post(self.config.ollama.url,
json=jsonParam,
headers=OLLAMA_REST_HEADERS,
stream=True,
timeout=30)
response.raise_for_status()
full_response = ""
for line in response.iter_lines():
if not line:
continue
try:
body = json.loads(line)
token = body.get('response', '')
full_response += token
if 'error' in body:
logging.error(f"Error from OLLaMa: {body['error']}")
responseCallback("Error: " + body['error'])
return
if body.get('done', False) and 'context' in body:
self.context = body['context']
break
except json.JSONDecodeError as e:
logging.error(f"Failed to decode JSON response: {str(e)}")
continue
if full_response.strip():
try:
responseCallback(full_response.strip())
except Exception as e:
logging.error(f"Error in response callback: {str(e)}")
self.display_message("Error processing response")
else:
logging.warning("Received empty response from OLLaMa")
self.display_message("Received empty response")
except requests.exceptions.ReadTimeout as e:
logging.error(f"ReadTimeout occurred while asking OLLaMa: {str(e)}")
self.display_message("Request timed out. Please try again.")
except requests.exceptions.RequestException as e:
logging.error(f"An error occurred while asking OLLaMa: {str(e)}")
self.display_message("Connection error. Please try again.")
except Exception as e:
logging.error(f"Unexpected error in ask_ollama: {str(e)}")
self.display_message("An unexpected error occurred")
async def edge_tts_speak(self, text):
try:
logging.info(f"Using edge-tts with voice: {self.edge_voice}")
communicate = edge_tts.Communicate(text, self.edge_voice)
# 使用异步方式并行处理音频生成
audio_task = asyncio.create_task(communicate.save("temp_speech.mp3"))
# 在音频生成的同时执行其他初始化
if not pygame.mixer.get_init():
pygame.mixer.init()
# 等待音频生成完成
await audio_task
if not os.path.exists("temp_speech.mp3") or os.path.getsize("temp_speech.mp3") == 0:
raise Exception("Generated audio file is empty or does not exist")
pygame.mixer.music.load("temp_speech.mp3")
pygame.mixer.music.play()
while pygame.mixer.music.get_busy():
await asyncio.sleep(0.1) # 使用异步等待替代 pygame.time.wait
# 不要每次都退出 mixer只清理文件
if os.path.exists("temp_speech.mp3"):
os.remove("temp_speech.mp3")
except Exception as e:
logging.error(f"An error occurred during edge-tts speech playback: {str(e)}")
logging.error(f"Voice being used: {self.edge_voice}")
logging.info("Falling back to pyttsx3...")
self.tts_engine.say(text)
self.tts_engine.runAndWait()
def text_to_speech(self, text):
logging.info(f"Converting text to speech: {text}")
print('\nAI:\n', text.strip())
def play_speech():
try:
if self.config.tts.engine == "edge-tts":
# Create temp file for visualization
tempPath = './temp.wav'
async def process_speech():
communicate = edge_tts.Communicate(text, self.edge_voice)
await communicate.save("temp_speech.mp3")
# Convert mp3 to wav for visualization
data, samplerate = soundfile.read("temp_speech.mp3")
soundfile.write(tempPath, data, samplerate)
# Play audio with visualization
wf = wave.open(tempPath, 'rb')
stream = self.audio.open(format=self.audio.get_format_from_width(wf.getsampwidth()),
channels=wf.getnchannels(),
rate=wf.getframerate(),
output=True)
chunkSize = 1024
chunk = wf.readframes(chunkSize)
while chunk:
stream.write(chunk)
tmp = np.array(np.frombuffer(chunk, np.int16), np.float32) * (1 / 32768.0)
energy_of_chunk = np.sqrt(np.mean(tmp**2))
self.display_sound_energy(energy_of_chunk)
chunk = wf.readframes(chunkSize)
wf.close()
stream.stop_stream()
stream.close()
# Cleanup temp files
if os.path.exists("temp_speech.mp3"):
os.remove("temp_speech.mp3")
if os.path.exists(tempPath):
os.remove(tempPath)
asyncio.run(process_speech())
else: # pyttsx3
tempPath = './temp.wav'
self.tts_engine.save_to_file(text, tempPath)
self.tts_engine.runAndWait()
# Play audio with visualization
data, samplerate = soundfile.read(tempPath)
soundfile.write(tempPath, data, samplerate)
wf = wave.open(tempPath, 'rb')
stream = self.audio.open(format=self.audio.get_format_from_width(wf.getsampwidth()),
channels=wf.getnchannels(),
rate=wf.getframerate(),
output=True)
chunkSize = 1024
chunk = wf.readframes(chunkSize)
while chunk:
stream.write(chunk)
tmp = np.array(np.frombuffer(chunk, np.int16), np.float32) * (1 / 32768.0)
energy_of_chunk = np.sqrt(np.mean(tmp**2))
self.display_sound_energy(energy_of_chunk)
chunk = wf.readframes(chunkSize)
wf.close()
stream.stop_stream()
stream.close()
if os.path.exists(tempPath):
os.remove(tempPath)
logging.info("Speech playback completed")
# self.display_message(text)
except Exception as e:
logging.error(f"An error occurred during speech playback: {str(e)}")
# Use daemon thread so main program can exit
speech_thread = threading.Thread(target=play_speech, daemon=True)
speech_thread.start()
def main():
logging.info("Starting Assistant")
pygame.init()
ass = Assistant()
push_to_talk_key = pygame.K_SPACE
quit_key = pygame.K_ESCAPE
while True:
ass.clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == push_to_talk_key:
logging.info("Push-to-talk key pressed")
speech = ass.waveform_from_mic(push_to_talk_key)
transcription = ass.speech_to_text(waveform=speech)
ass.ask_ollama(transcription, ass.text_to_speech)
time.sleep(1)
ass.display_message(ass.config.messages.pressSpace)
elif event.key == quit_key:
logging.info("Quit key pressed")
ass.shutdown()
if __name__ == "__main__":
main()